@@ -2,6 +2,7 @@ const std = @import("./std.zig");
const assert = std.debug.assert;
const testing = std.testing;
const mem = std.mem;
const builtin = @import("builtin");
/// Use this to replace an unknown, unrecognized, or unrepresentable character.
///
@@ -756,8 +757,34 @@ pub fn utf16leToUtf8Alloc(allocator: mem.Allocator, utf16le: []const u16) ![]u8
// optimistically guess that it will all be ascii.
var result = try std.ArrayList(u8).initCapacity(allocator, utf16le.len);
errdefer result.deinit();
var out_index: usize = 0;
var it = Utf16LeIterator.init(utf16le);
var remaining = utf16le;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u16) orelse 1;
const Chunk = @Vector(chunk_len, u16);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(std.mem.nativeToLittle(u16, 0x7F));
if (@reduce(.Or, chunk | mask != mask)) {
// found a non ASCII code unit
break;
}
const chunk_byte_len = chunk_len * 2;
const chunk_bytes: @Vector(chunk_byte_len, u8) = (std.mem.sliceAsBytes(remaining)[0..chunk_byte_len]).*;
const deinterlaced_bytes = std.simd.deinterlace(2, chunk_bytes);
const ascii_bytes: [chunk_len]u8 = deinterlaced_bytes[0];
// We allocated enough space to encode every UTF-16 code unit
// as ASCII, so if the entire string is ASCII then we are
// guaranteed to have enough space allocated
result.appendSliceAssumeCapacity(&ascii_bytes);
remaining = remaining[chunk_len..];
}
}
var out_index: usize = result.items.len;
var it = Utf16LeIterator.init(remaining);
while (try it.nextCodepoint()) |codepoint| {
const utf8_len = utf8CodepointSequenceLength(codepoint) catch unreachable;
try result.resize(result.items.len + utf8_len);
@@ -773,8 +800,34 @@ pub fn utf16leToUtf8AllocZ(allocator: mem.Allocator, utf16le: []const u16) ![:0]
// optimistically guess that it will all be ascii (and allocate space for the null terminator)
var result = try std.ArrayList(u8).initCapacity(allocator, utf16le.len + 1);
errdefer result.deinit();
var out_index: usize = 0;
var it = Utf16LeIterator.init(utf16le);
var remaining = utf16le;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u16) orelse 1;
const Chunk = @Vector(chunk_len, u16);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(std.mem.nativeToLittle(u16, 0x7F));
if (@reduce(.Or, chunk | mask != mask)) {
// found a non ASCII code unit
break;
}
const chunk_byte_len = chunk_len * 2;
const chunk_bytes: @Vector(chunk_byte_len, u8) = (std.mem.sliceAsBytes(remaining)[0..chunk_byte_len]).*;
const deinterlaced_bytes = std.simd.deinterlace(2, chunk_bytes);
const ascii_bytes: [chunk_len]u8 = deinterlaced_bytes[0];
// We allocated enough space to encode every UTF-16 code unit
// as ASCII, so if the entire string is ASCII then we are
// guaranteed to have enough space allocated
result.appendSliceAssumeCapacity(&ascii_bytes);
remaining = remaining[chunk_len..];
}
}
var out_index = result.items.len;
var it = Utf16LeIterator.init(remaining);
while (try it.nextCodepoint()) |codepoint| {
const utf8_len = utf8CodepointSequenceLength(codepoint) catch unreachable;
try result.resize(result.items.len + utf8_len);
@@ -788,7 +841,31 @@ pub fn utf16leToUtf8AllocZ(allocator: mem.Allocator, utf16le: []const u16) ![:0]
/// Returns end byte index into utf8.
pub fn utf16leToUtf8(utf8: []u8, utf16le: []const u16) !usize {
var end_index: usize = 0;
var it = Utf16LeIterator.init(utf16le);
var remaining = utf16le;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u16) orelse 1;
const Chunk = @Vector(chunk_len, u16);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(std.mem.nativeToLittle(u16, 0x7F));
if (@reduce(.Or, chunk | mask != mask)) {
// found a non ASCII code unit
break;
}
const chunk_byte_len = chunk_len * 2;
const chunk_bytes: @Vector(chunk_byte_len, u8) = (std.mem.sliceAsBytes(remaining)[0..chunk_byte_len]).*;
const deinterlaced_bytes = std.simd.deinterlace(2, chunk_bytes);
const ascii_bytes: [chunk_len]u8 = deinterlaced_bytes[0];
@memcpy(utf8[end_index .. end_index + chunk_len], &ascii_bytes);
end_index += chunk_len;
remaining = remaining[chunk_len..];
}
}
var it = Utf16LeIterator.init(remaining);
while (try it.nextCodepoint()) |codepoint| {
end_index += try utf8Encode(codepoint, utf8[end_index..]);
}
@@ -863,7 +940,27 @@ pub fn utf8ToUtf16LeWithNull(allocator: mem.Allocator, utf8: []const u8) ![:0]u1
var result = try std.ArrayList(u16).initCapacity(allocator, utf8.len + 1);
errdefer result.deinit();
const view = try Utf8View.init(utf8);
var remaining = utf8;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u8) orelse 1;
const Chunk = @Vector(chunk_len, u8);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(0x80);
if (@reduce(.Or, chunk & mask == mask)) {
// found a non ASCII code unit
break;
}
const zeroes: Chunk = @splat(0);
const utf16_chunk: [chunk_len * 2]u8 align(@alignOf(u16)) = std.simd.interlace(.{ chunk, zeroes });
result.appendSliceAssumeCapacity(std.mem.bytesAsSlice(u16, &utf16_chunk));
remaining = remaining[chunk_len..];
}
}
const view = try Utf8View.init(remaining);
var it = view.iterator();
while (it.nextCodepoint()) |codepoint| {
if (codepoint < 0x10000) {
@@ -886,11 +983,33 @@ pub fn utf8ToUtf16LeWithNull(allocator: mem.Allocator, utf8: []const u8) ![:0]u1
/// Assumes there is enough space for the output.
pub fn utf8ToUtf16Le(utf16le: []u16, utf8: []const u8) !usize {
var dest_i: usize = 0;
var remaining = utf8;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u8) orelse 1;
const Chunk = @Vector(chunk_len, u8);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(0x80);
if (@reduce(.Or, chunk & mask == mask)) {
// found a non ASCII code unit
break;
}
const zeroes: Chunk = @splat(0);
const utf16_bytes: [chunk_len * 2]u8 align(@alignOf(u16)) = std.simd.interlace(.{ chunk, zeroes });
@memcpy(utf16le[dest_i..][0..chunk_len], std.mem.bytesAsSlice(u16, &utf16_bytes));
dest_i += chunk_len;
remaining = remaining[chunk_len..];
}
}
var src_i: usize = 0;
while (src_i < utf8.len) {
const n = utf8ByteSequenceLength(utf8[src_i]) catch return error.InvalidUtf8;
while (src_i < remaining.len) {
const n = utf8ByteSequenceLength(remaining[src_i]) catch return error.InvalidUtf8;
const next_src_i = src_i + n;
const codepoint = utf8Decode(utf8[src_i..next_src_i]) catch return error.InvalidUtf8;
const codepoint = utf8Decode(remaining[src_i..next_src_i]) catch return error.InvalidUtf8;
if (codepoint < 0x10000) {
const short = @as(u16, @intCast(codepoint));
utf16le[dest_i] = mem.nativeToLittle(u16, short);